Lecture Series featuring Jose Wagner Garcia and Matias Nieto Tolosa
Learn about a design method for programmable architectures: a novel approach from neurosciences & architecture for new learning environments.
When: Wednesday, January 27, 2016 at 7:00PM
Where: NewSchool Auditorium
José Wagner Garcia (São Paulo, Brazil, 1955): PhD in Arts & Biosemiotics in São Paulo. From 1988 to 1991, he was awarded with scholarship at CAVS (Center for Advanced Visual Studies) and at MIT Medialab. He was a forerunner in the fields of skyart, spaceart and bioart in partnership with the artists Otto Piene and Joe Davis. In 2006, he produced NIP (Clouds of Protein Interaction) the Art Science experiment carried out in Zero Gravity, executed by a Brazilian astronaut Marcos Pontes, during his stay aboard the International Space Station. As a practicing architect, he designed more than 300 buildings, having directed several art science projects & film and published the book “Amazing Amazon – Evolutionary Aesthetics” 1997 and “A Eco e Tecnociencia na Arte de José Wagner Garcia organized by Lúcia Santaella” 2013. Currently, he acts mainly as architect and Art Scientist, his main concept of bio-programmable art and architecture was initiated in 1990. He is director of Noosfera Projetos Especiais Ltda.
Matías Nieto Tolosa (Cartagena, Spain, 1981) is the coordinator of ‘Programmable School’ project at Noosfera Arquitetura office. MSc architect at Madrid Tech (Spain), currently consultant architect on algorithmic, generative design and CAD/CAM implementations into architecture.
Lecture topic: Programmable School project searches a scientific method for a convergence between neurosciences & architecture, towards the design of programmable schools throughout Brazilian diverse territories, interacting with the particularities of every biome and every pupil. A so-called programmable architecture would be that emerged from a project method integrating convergent technosciences (NBIC: nano, bio, info, cog) throughout every architectural process: the project (from ideation to simulation through immersive virtual reality), the execution (through digital fabrication & assembling logics) and the use (from interactive performance to management & dismantling). The epistemology of the presented method is grounded on the logic of semiotics. Our aim is stretching the considerable gap between the roots of modern architecture, based on the rationality of the mind (a heritage of the industrial revolution), and the new concept of Neuroarchitecture (facing a new ‘post-human’ revolution). Could we conceive a built environment beyond an inert object grounded on Newtonian physics? Does exist the architectural capacity to morph a hermeneutic membrane in a constantly evolving process in agreement or semiosis with both the nature of the environment and human neurocognition?